
BroadbladeSupportTOA: R0WHIWA: R0//
Mornye
Stats
Lv. 90
HP15375
ATK287
DEF1356
Max Energy175
Crit Rate5%
Crit DMG150%
Healing Bonus0%
Fusion DMG0%
Operational Analysis
Mornye (Mourn) is a T0 Fusion Broadblade Support who specializes in Off-Tune/Tune Break mechanics. While she acts as a competent healer and buffer at S0, her S1 (Sequence 1) is game-changing, removing restrictive conditions and elevating her to "Universal Support" status arguably superior to Shorekeeper.
Her kit revolves around her Syntony Field and Interfered Markers. At S1, she can apply her massive 40% DMG Taken Debuff without needing specific teammates to trigger mechanics, making her a "must-have" for her versatility.
Advantages
- ▲S1 Freedom: At S1, provides 40% DMG Taken debuff indepedently, making her possibly the strongest generalist support.
- ▲Potent Outro: Her 25% All-DMG Amplification stacks with all other outro buffs, providing huge team value.
- ▲Survival Specialist: Continuous healing + unique 'Anti One-Shot' mechanic prevents teammates from instant death.
- ▲Low Investment: DEF scaling makes her tanky and easy to gear. Only requires maxing Forte/Liberation inputs.
- ▲Weapon Friendly: R5 Discord is a fantastic alternative to her signature, offering comparable Energy/Concerto generation.
- ▲Multi-Wave Efficiency: S1 markers spread easily, dominating multi-wave content like Whimpering Wastes.
Risks
- ▼S0 Restrictions: Without S1, she is strictly dependent on teammates (Lynae/Lupa) to trigger her main buffs.
- ▼High ER Requirement: Needs ~260% Energy Regen to maximize her passive buffs and ensure smooth rotations.
- ▼Low Personal DMG: Deals negligible damage herself until S6; purely a buffing/healing bot.
- ▼No Quickswap: Rotations are rigid; swapping out early cancels her enhanced state and buffs.
- ▼Sig vs S1 Conflict: S1 is so impactful it is generally prioritized over pulling her signature weapon.
Combat Protocol
Basic x3 (Ground) -> Heavy (Float) -> Basic x3 (Air) -> Skill -> Liberation -> Heavy (Apply Marker) -> Outro.
Execution Sequence
01Opener (Ground Phase):
021. Basic Attack x3 (Fill Rest Mass Energy).
032. Heavy Attack (Enter Wide Field Observation Mode).
04
05Main Rotation (Air Phase):
063. Basic Attack x3 (Air) (Fill Relative Momentum).
074. Resonance Skill - Distributed Array (Heal + DMG).
085. Resonance Liberation (Upgrade to High Syntony Field).
096. Heavy Attack - Inversion (Apply Observation Marker).
107. Outro (25% DMG Amp to team).
11
12Note: After opener, use Intro to skip ground phase entirely.